Dungeon Bowl XI - 15 and 16 March 2014, Dusseldorf (Germany)

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Vinz_D
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Lid geworden op: 29-03-2012 20:58

Dungeon Bowl XI - 15 and 16 March 2014, Dusseldorf (Germany)

Bericht door Vinz_D » 07-12-2013 14:22

URL: http://www.talkfantasyfootball.org/view ... 60&t=38794
Garthnait schreef:Dear fellow coaches,

It's time to present the rules for the 2014 German Major BB Tournament, the XI. Dungeonbowl, which will be held on 15th and 16th March at the Drakenburg in Düsseldorf.


REGISTRATION & DEADLINE
The participation fee is 40 EUR. To register please send an email to dungeonbowl@deutsche-bb-community.de You will then receive bank details and all other important information by email. There will be a list of the enrolled participants on "thenaf.net", "talkfantasyfootball.com" and "deutsche-bb-community.de".
If you have any questions, please feel free to get in contact with us.

In order to keep the registration phase at the venue as short and easy as possible please send your teamroster for our check until 15th February 2014.


LOCATION & SHEDULE
Games Workshop Drakenburg
Tonhallenstraße 14-15
40211 Düsseldorf

Saturday, 15th March 2014
  • Entry & Registration 08:30h-08:45h
    Info 08:45h-09:00h
    Round 1 09:00h-11:30h
    Lunch break/ Painting evaluation
    Round 2 12:30h-15:00h
    Break
    Round 3 15:30h-18:00h [/list:u]

    Sunday the 16.03.2014
    • Entry 08:30h-08:45h
      Round 4 09:00h-11:30h
      Lunch break
      Round 5 12:15h-14:45h
      Break
      Round 6 15:15h-17:45h
      Evaluation & Award ceremony 17:45h-18:30h[/list:u]

      TOURNAMENT FORMAT
      You will play a series of 6 games of Blood Bowl against 6 different coaches.

      This is a resurrection style tournament. After each match all injured or dead players are refreshed for the next game. So you will play each match with the full team as created for the start of the tournament. All distributed skills (description below) will be kept.

      For the first round, the match-ups are drawn randomly. After that, the coaches are paired based on their position in the overall rankings (based on the points they scored). The first two coaches, 1st and 2nd place, play each other, then the 3rd and the 4th place and so on, however, in no case against an opponent they already played against. (SWISS SYSTEM)

      If you are paired against an opponent you have already played against in the tournament, then raise your hand and contact an referee to sort things out.

      Each match is assigned to a table and a time. Please make sure you arrive on time. Anyone that does not have an opponent should raise their hand and call for a referee, who will attempt to find their opponent for them. If the opponent does not arrive punctually, the match will count as conceded by the missing coach. If you arrive late and your opponent has been assigned a new opponent then you may not play in that round.

      There is a result card for each table to be used by the coaches on that table to fill in all relevant information regarding their match. It will have space for the following stats: Touchdowns, Casualties and the skills the coaches give to their team at the start of the match, all of which are indispensable for us to run the tournament properly. We will hold both coaches participating in each match responsible to deliver a properly filled result card.

      After the final game the coach with the most tournament points will be declared the "Best Overall" (based on tournament points). In addition there will be the following awards: "Most Touchdowns", "Most Casualties Caused", "Best Stunty" and "Best painted".

      Last but not least, the two coaches on top of the overall ranking after round five will be paired against each other on a special table, "The Dungeon" (even if they have already played against each other). The first to score a touchdown will win the match and be declared the "2014 Dungeonbowl Champion".


      THE TOURNAMENT RULES
      The 2014 Dungeonbowl uses the rules of the Competition Rules Pack (available for free at http://www.games-workshop.com/MEDIA_Cus ... _Rules.pdf).
      In addition all of the three NAF-Approved races are allowed to be played (http://www.thenaf.net/files/NewTeams_LRB6.pdf)

      All teams must fulfill the following conditions:
      • - All models have to be painted - that means more then undercoated!
        - All positions have to be clear - if it's not possible to determine the different positions based on the models, the bases must be colored with one color for each different position.
        - All models have to be appropriate or converted Citadel miniatures.[/list:u]

        THINGS TO BRING WITH YOU
        • - Your painted team made up of Citadel Miniatures
          - Your dices and templates
          - Your Dug Out
          - Model repair kit (like glue) (no must have, but always good to have one)
          - Three (3) copies of your team roster
          - A copy of this Booklet and the CRP[/list:u]


          Team building
          All teams must be rookie teams with a starting value of 1.050.000 gold pieces (TV 105). You have to spent all the money!

          All teams must contain a minimum of 11 Players on the roster.

          The following inducements are allowed to be picked:
          • - Bloodweiser Babes - all teams can afford for 50.000 GP each up to 0-2 Bloodweiser Babes!
            - Bribes - Only Goblin teams(!) can buy for 50.000 GP each up to 0-2 Bribes!
            - Halfling Master Chef – Only Halfling teams(!) may hire an Halfling Master Chef (page 69) for 100.000 GP and he must be presented by an appropriate, painted, Citadel miniature.
            - Igor – Undead, Necromantic, Khemri and Nurgle teams may hire an Igor. The Igor will cost 100.000 gold pieces and follow the rules as described on page 69 of the CRP.
            - Starplayer – Every team may hire one (1) Starplayer, according to the complete rules for Starplayers. Please note, that you have to buy 11 players from your team list, before you can choose this Inducement. You may only use the official Star Players from the latest edition of the CRP. Please check out the complete rules on page 69! [In the rare case, that both teams field the same Starplayer, neither team may use him – please see also CRP on page 69.][/list:u]

            Inducements will be picked permanently as part of your roster and can't be changed at the progress of the tournament. There are no other Inducements allowed.

            Apothecary – The Apothecary follows the complete rules from the CRP. You have to decide immediately to use the Apothecary, after one of your players has been injured – s. page 17 CRP.

            Raise-the-Dead – Necromantic and Undead teams can use their special rule as stated in the CRP on page 17. However, Zombies generated with Raise-the-Dead are removed from the roster after each game.

            Stunty Teams - the following teams count as Stunty Teams:
            • - Halflings
              - Goblins
              - Ogre - with 4 or less Ogres (including Starplayers)
              - Underworld - with 12 or more Goblins (including Starplayers)[/list:u]

              The two best ranked Stunty Teams after round 5 will be paired against to fight for the "Best Stunty" award. If one (or both) coaches won't play in the Stunty Final, cause of playing for the Tournament Champion, the next Stunty Team in the rankings will follow up for the Stunty Final.

              Skill Progression
              In the course of the tournament your team will be provided with a benefit in form of 6 skill choices.
              Before the start of each match, after rolling for Fans, you have to choose a player on our roster who did not get a skill in a prior match to pick one skill. This skill can be chosen out of the skills normally available for this type of player. Before starting the 3rd match one player can be assigned a double skill instead.

              Tournament Points - Ranking
              In the course of the tournament your team will get tournament points to indicate the position in the overall ranking.
              3 points - Victory
              1 point - Draw
              0 points - Loss
              -1 point - Concession

              If one team concedes the opponent team will get a Victory with 2:0 TD and 2:0 CAS for this round, unless one or both of these, TD-difference and/or CAS-difference, was already better at the time of concession in which case he will keep the actual TDs or CAS as occurred in the match.

              The ranking will be sorted by the following criteria (from top to bottom):
              • - Tournament points
                - Touchdown difference
                - Casualty difference
                - Touchdowns for
                - Casualties for
                - Touchdowns against
                - Casualties against[/list:u]

                Casualties - Only Casualties caused by blocking (so does “Ball & Chain”!) will count. All casualties caused by fan results, fouls, crowd surfs and (other) secret weapons do not count!

                Additional Rules
                Overtime – There is no Overtime. Games will end by turn 16, or when the official time for this round is over. The match in The Dungeon follow the rules of the Dungeonbowl Rulebook.[/color]

                12+ players on the pitch – In case, that a team got too many players on the pitch, the additional AND one extra player will be randomly removed from the pitch. The team will loose its turn. You can substitute these players later, AFTER the end of the drive … – see page 11 CRP.

                Rules Questions - The most common cause of friction in a game are questions about the rules of the game. In order to avoid discussions we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
                If you really want a referee to sort out a rules question then you are free to call one over. In addition, a referee may intervene if he deems it appropriate.
                Please note: I'm the law – the ref has got the final word!

                Sportsmanship - Our tournaments are not meant to be cut-throat, win-at-all costs competitions, and because of this we expect and require participants to compete in a friendly manner. Please keep in mind that the purpose of this event is that people have fun playing their favorite game, and so acting in an unsportsmanlike or unfriendly way will be frowned upon. If we become aware of anyone acting in this way then they will be asked to play in an appropriate manner, and if they don't they may be penalized. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves!
                Don't forget: The ref got the last word on it! – as stated above.

                The Dungeon Bowl Champion 2013 - The title defender from the previous Dungeonbowl (i.e. the 2013 Champion) gains one extra re-roll for his team, if he shows up with the original winning team (team name, race - but not necessarily the same roster) of 2013. This re-roll can only be used once (1) over the course of the whole tournament. Please not that on the result card.



                This tournament will be hosted by a new team, Marian (DocMaxx) and me, Tom.


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